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Instead, WW2 set Daniels aside and even upstaged him as I played through other intriguing missions as even more interesting characters, whose nature I won’t spoil. Overall, teamwork is a nice substitution for technology.Īs I played, I was happily surprised to see that Daniels isn’t the only star of the campaign though he’s a competent soldier, he’s not cut out for espionage, operating a tank, or piloting a fighter plane. It’s a tradeoff, as I found I had to stay close to them to redeem their perks, limiting my movement a bit. Daniels’ teammates each have an item ability – ammo, grenades, enemy callouts, artillery strikes, first aid kits – that charges up as you kill enemies, and they certainly pulled their weight as I called on them to resupply me in battle. Instead of relying on exosuits and drones for assistance to turn you into a one-man army, you depend on a squad to behave like an actual army. But WW2 doesn’t leave you high and dry when it comes to equipment and options. It’s refreshing: it felt good to be a little grounded, vulnerable, and have a less flashy HUD. It does require a bit more patience in identifying targets, more accurate shooting without the assistance of a variety of high-tech scopes and sights, and it tacks on a campaign exclusive health bar for Daniels that requires constant attention, but enemies still drop fast and I still needed to keep constantly moving to stay alive.
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Taking a step away from a long stint of futuristic shooters – including last year’s far-future Infinite Warfare – this Call of Duty understandably loses a lot of the past games’ verticality and speed, but that’s not to say that combat is slow.
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The 1944 European setting definitely provides for an interesting Call of Duty experience. Teamwork is a nice substitution for technology. It’s a more human perspective than we’ve seen in recent years. The squad isn’t trying to take down the biggest, baddest enemy they can find they’re just trying to survive and do their best to make a difference as things get progressively worse. I appreciate that while Daniels and his squad fought the obvious Nazi enemy, the tension between characters also developed as they found themselves deeper and deeper in the war, and that drove much of the drama. The story is built mostly through excellently animated cutscenes and in narration after missions – the standard Call of Duty fare. Over the short (or average, for this series) five- to six-hour campaign, I slowly but surely found empathy for Daniels and his squad. It shows how well Call of Duty’s combat adjusts back into a historical setting for the first time since 2008’s World at War, and, more importantly, tells a good story with some fun action movie-style spectacle. The campaign, which follows Private “Red” Daniels through pivotal moments like D-Day (of course) and the liberation of Paris, is a good primer for what’s to come. While my personal custom is to skip a Call of Duty campaign and jump straight into the multiplayer, this year I was happy to start Call of Duty: WW2 with this very personal-feeling but typical war story. Still, it’s a solid Call of Duty game and I’ve enjoyed the many hours I’ve already poured into it. However, each core part of Call of Duty: WW2 is marred by inconsistencies and minor flaws that hold it back from being a landmark in the series. It provides for a good campaign, a great new mode in multiplayer among other good changes, and a creepier, dense version of Nazi Zombies. Call of Duty’s return to World War II is surprisingly a fast-paced rendition on the classic setting.